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©2009 ~dnangelsora
:icondnangelsora:

Artist's Comments

No complicated glass nodes.
Just using a simple blinn shader.


01.Solid blinn. Image based lighting.
02.Solid blinn. Physical Sun lighting.
03.Solid blinn. Image based lighting.
04.25% Transparent blinn. Image based lighting.
05.50% Transparent blinn. Image based lighting.


05 easily turned out to be my favorite.
Especially the 15-20 minutes to render on an 800x600 thanks to the reflections/refractions.
Pumped up the accuracy to like...4000, or something crazy like that.
Also made the floor a lambert so that it didn't reflect the model
I tried making it reflect, like it did with 04., but it didn't look nice at all with the floor reflections.
So out they went.






Model|| provided by T.Cho
Programs|| Maya 2009

Comments


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:iconblu3mysticl3o:
This is very cool =)

--
:blackice: Imaginative Shadows with Icy Infernos :noir: :frail:

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March 2
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